Matthew has learnt that no one comes when he wants to pair...
An entertaining recruitment advert from the ever-present ThoughtWorks.
Matthew has learnt that no one comes when he wants to pair...
An entertaining recruitment advert from the ever-present ThoughtWorks.
Posted at 11:22 PM in Fun and Humour | Permalink | Comments (0) | TrackBack (0)
Got First Life Questions?
We've Got Answers
Are five senses enough?
What's this body thing, and what do I do with the dangly bits?
Why can't I build a dirigible with my mind?
Penguins, spoons and you -- what's life like among the the flightless?
Posted at 10:35 AM in Fun and Humour | Permalink | Comments (0) | TrackBack (0)
The oldest backgammon in the world along with 60 pieces has been
unearthed beneath the rubbles of the legendary Burnt City in
Sistan-Baluchistan province, southeastern Iran.
Iranian archeologists working on the relics of the 5,000-year-old
civilization argue this backgammon is much older than the one already
discovered in Mesopotamia and their evidence is strong enough to claim
the board game was first played in the Burnt City and then transferred
to other civilizations.
Iran Oldest Game, "Backgammon" (via Boing Boing)
Which therefore clearly beats go in age. However the title of oldest known board game still probably goes to Senet.
Posted at 11:56 AM in Fun and Humour | Permalink | Comments (0) | TrackBack (0)
My 'Agile Fun Night' appeared to manage to be true to its name, and generally seemed appreciated by the people I ran it for.
I facilitated a version of 'Extreme Hour', with a warm up of 'pair drawing'. Photos here.
Tom summarises it very well. I certainly enjoyed myself. I wish that there had been more time for reflection on the process, interaction and achievements for both activities, but hopefully I will draw that out next time I run the session.
Of course, it just makes me increasingly tempted to set myself up as a consultant to help pay for my existence as a student...
Posted at 05:11 PM in Agile Practice, Communication and Language, Consultancy, Fun and Humour | Permalink | Comments (0) | TrackBack (0)
Along the length of the strip is a pattern of fine ridges or lines. Run
your thumb nail along the ridges, and the tape speaks. However the
sound needs to be magnified, so that you can hear it. One method is to
hold one end of the strip between your teeth. Then, when you run your
nail along the strip you hear it talk, but no-one else does.
Want. Reminds me of my love for playing the oven shelf, and the joy of sound that only one person can hear. (via Boing Boing)
Posted at 08:54 AM in Fun and Humour | Permalink | Comments (0) | TrackBack (0)
I'm curious about the algorithm which predicts gender based on writing style. The Gender Genie doesn't seem too sure about my gender much of the time. Must use less lists and more personal pronouns it seems.
Sometimes it's hard to be a woman (From the g):
Given the Gender Genie's hopeless record in identifying the sex of the Guardian's women columnists, it is tempting to write it off as a piece of rubbish. But it's not quite possible to do that, for its guesses have proven accurate in 72% of cases, which may be less than the 80% claimed, but is quite impressive all the same.
Maybe it just shows that Guardian women do not conform to the stereotypical perception of the differences between male and female uses of language. Maybe it shows that this newspaper's women columnists, unlike the women columnists on other publications, are not mainly interested in personal relationships. In My Fair Lady, Professor Higgins sings with exasperation, "Why can't a woman be more like a man?" If he had only met a few of the Guardian's female writers, he might have found that a woman can be just like a man when it comes to the matters that interest her.
Posted at 01:36 PM in Fun and Humour | Permalink | Comments (1) | TrackBack (0)
Cats and Mice. Armoured.
Posted at 05:24 PM in Fun and Humour | Permalink | Comments (0) | TrackBack (0)
For the less dedicated, or less wealthy, there are games such as Urban Dead,
a free, low-tech, text-based MMORPG, in which roughly fifty thousand
characters, half of them human, half of them zombies – you can be
turned from one to the other by being either killed or ‘revivified’ –
struggle for control of a post-apocalyptic city called Malton. What
sets these games apart is that the environment is defined not so much
by a set of predetermined parameters as by the sum of the behaviour of
the other players. In addition, the game’s mastermind – in the case of Urban Dead,
someone from Lewes called Kevan Davis – is able to fine-tune the rules
in response to player activity. A few months ago, for example, a large
number of disgruntled zombies, who felt they were getting a raw deal
compared to the humans, went on strike. They stopped attacking people
and headed for a park in the centre of Malton where they held a mass
demo. The high concentration of characters in one place caused problems
for the server, and the refusal of so many to play – the strike
received a huge amount of support, from zombies and humans alike –
threatened to sink the game. Kevan (everyone’s on first-name terms in
Malton) responded to their demands by improving the zombies’ lot; the
strike came to an end; and, to celebrate, the zombies went on a rampage
round the city, attacking each of the shopping malls in turn, in a
campaign that became known as Mall Tour ’06, and once again
significantly changed the dynamics of the game. It’s perhaps noteworthy
that the zombies tend to have a much better sense of humour than their
more po-faced human counterparts.
Thomas Jones: Diary. Fabulous. (Via James)
Posted at 11:07 PM in Fun and Humour | Permalink | Comments (0) | TrackBack (0)
Q: How integral a role can the Device play in my secret plans to take over the world?
A: The Device can be used for good or evil. Please only use the Device for good.
The Device (via Bifurcated Rivets) has the potential to be the best feedback device ever. It could even beat the new nabaztag.
Posted at 10:43 PM in Fun and Humour | Permalink | Comments (0) | TrackBack (0)