I have been so in shock at the Coding Dojo Night being over and done with that I have been very lax in posting about it.
Due to the generous sponsorship of the University of Sussex, Agile Alliance and Future Platforms we managed to create something quite special in a lovely venue. We were able to provide food, plenty drink and prizes (books courtesy of Apress, and Sushi lessons thanks to Okinami).
We had a badgemaker (manned by Dom), thanks to the lovely resource centre, which allowed everyone to name themselves and give us a feel for the mix of programming levels present (people chose a colour badge according to whether they felt they were a novice, journeyman or master).
The night started with a Aikido demo (co-staring my brother and Tom Hume), and was then followed by a talk from Karl Scotland briefly explaining agile and the history of the coding dojos.
We then launched into our four groups of ten people to have a stab at programming in Inform 6. (Although Inform 7 would have been easier to pick up and had a nicer interface, we liked the very traditional style of Inform 6).
Each group worked together for an hour and a half to collectively create a text adventure game. They weren't the most playable of games given such a short space of time to learn and produce, but they were fun to produce. The code should appear here soon should anyone want to take a look.
The photo pool from the night is looking fabulous as well:
I'm really happy so many people came and contributed to help to make it such a great night.
Thanks to the lovely people at InQbate for helping set this up - and putting so much effort into making the venue really special. And obviously thanks to everyone who organised this alongside me.
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