Historical Roots: Software development as an engineering discipline
Myth: “Upfront design reduces risk”
Myth “The cost of change increases exponentially as time goes on”
Myth: “A specialized workforce organized into functional silos is the key to productivity”
Myth: “There is one game designer who holds the vision for the project”
Danc at Lostgarden presents Persistent Myths about Game Design, and discusses problems and alternatives.
A very tongue-in-cheek video (10mb wmv) from High Moon Studios about how they use Scrum in their company.
I laughed.
Mongo Bad.
Dr. E.L. Kersten provides a helpful overview of storytelling techniques
that can aid executives and managers in the creation of a Radically
Demotivating work environment...
Corporate Spin from Demotivators
Nice parody of how storytelling in organizations can be, and indeed has been by some, twisted into something horrifying.
It has occured to me that I could also be looking at Computer Programmer humour and folklore...
Potentially fascinating.
Some initial sites are:
Computer Folklore
Hacker Folklore
Computer Programming Humour and Folklore
Computer Virus hoaxes
Stories of Computer Folklore
Computer age lends itself to urban legends, folklore
Alt.Folklore.Computer