-
"It seems that trait aggression is significantly positively associated with post-game state hostility. Game experience, perceived arousal and gender are not associated.
There were close statistical significance differences between cooperative and competitive play, in that competitive players scored higher on state hostility. But not significant enough. More studies!
There are significant differences between group sizes, in that 6-players groups scored higher on state hostility than 2 and 4-players groups. The 2 and 4 players groups don’t differ each other. So this study pretty much consistent with earlier research on group size and aggression, nothing special."
-
-
The latest issue of The Daedalus Project contains an extended discussion about gender-bending. Yee reported that 23 percent of male players play as women, 3 percent of women play as men and, by extension, that means that half the female characters in the game are played by guys.
-
"The only way we'll know for sure if our warlock is a real girl is to analyse her behaviour over a period of 3-4 weeks and take detailed notes during each of his/her social interactions." (It amused me)
-
Some interesting thoughts on focussing on improving rather than focussing on process.
-
A brilliantly sexist article, interesting for the extensive comments which it generated.
-
-
That being said, as a hiring manager or company owner you should keep in mind that "5 to 10 years of experience" on a resume does not translate to "experienced"; it means "crazy invincible-feeling teenager with a 50/50 shot at writing a pile of crap that he or she and his or her team can't handle, and they'll eventually, possibly repeatedly, try to rewrite it all." It's just how things are: programmers can't escape being teenagers at some point.
Comments