Day Of The Figurines is part board game, part secret society. The game is set in a fictional town that is littered, dark and underpinned with steady decay.
It lasts for 24 days beginning from Wednesday 4th April. Each day represents an hour in the life of a small English town that shifts from the mundane to the cataclysmic.
...
The centrepiece of the game is a model town housed at Lighthouse in Brighton. Each of the 1,000 players is represented by a small plastic figurine which is moved by hand every hour for the duration of the game.
To play, players are invited to create a figurine to enter the town: to name it and answer questions about its past. Thereafter participation in the game is via SMS on your mobile phone.
Day of the Figurines (via Adactio). I know where I am going on my lunchbreak tomorrow.


This sadly was not as good as I had hoped, as the game seemed to be lacking a clear underlying narrative.
I would love to know why I got punched by a soldier, hit with a pool cue, and shot in the stomach.
The ending text said: "dawn rises over the town as refugees flood the streets. 75 people have died but YOU have survived. The day is over. You are mortally ill."
Potentially great, but still lacking something in the implementation sadly as it completely failed to engage the player.
Posted by: Joh | 29/04/2007 at 03:33 PM