For the less dedicated, or less wealthy, there are games such as Urban Dead,
a free, low-tech, text-based MMORPG, in which roughly fifty thousand
characters, half of them human, half of them zombies – you can be
turned from one to the other by being either killed or ‘revivified’ –
struggle for control of a post-apocalyptic city called Malton. What
sets these games apart is that the environment is defined not so much
by a set of predetermined parameters as by the sum of the behaviour of
the other players. In addition, the game’s mastermind – in the case of Urban Dead,
someone from Lewes called Kevan Davis – is able to fine-tune the rules
in response to player activity. A few months ago, for example, a large
number of disgruntled zombies, who felt they were getting a raw deal
compared to the humans, went on strike. They stopped attacking people
and headed for a park in the centre of Malton where they held a mass
demo. The high concentration of characters in one place caused problems
for the server, and the refusal of so many to play – the strike
received a huge amount of support, from zombies and humans alike –
threatened to sink the game. Kevan (everyone’s on first-name terms in
Malton) responded to their demands by improving the zombies’ lot; the
strike came to an end; and, to celebrate, the zombies went on a rampage
round the city, attacking each of the shopping malls in turn, in a
campaign that became known as Mall Tour ’06, and once again
significantly changed the dynamics of the game. It’s perhaps noteworthy
that the zombies tend to have a much better sense of humour than their
more po-faced human counterparts.
Thomas Jones: Diary. Fabulous. (Via James)


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