So on Wednesday we held our one-off Coding Dojo session. I was exhausted post-XPDay but thoroughly enjoyed myself.
It will probably be the last time we try to hold it on a Wednesday.
It was a slight failure in terms of attendance (dropping from 12 to 5, due to a general inability to make Wednesday sessions or confusion over date), but it ended up being great fun.
The group revised the code from the previous session. Once again the aim was to create a text adventure game in Java, with elements specified (a tribute to 24 Hours of Inform).
This time, due to more cohesion in approach (reduced numbers led to increased turns and increased agreement, amongst other elements) the group succeeded.
It was also nice to see the spontaneous introduction of storycards by Jez (who describes the interesting features from the session much better than I can).



